By graph-representing the problem, generating a cost function and heuristic function, and creating successors to travel across the state space, the A* approach may be used to efficiently arrange a set of fruits in a 3x10 array. Using the A* method, we may reduce the number of movements required to reach the goal state, where the fruits are arranged in ascending order of size.
This method ensures that the algorithm explores the state space wisely by taking into account both the estimated cost (heuristic) and the actual cost (moves). We can re-create the optimal path by going back and using the solution's final steps to physically arrange the fruits in the desired sequence.
Overall, the A* algorithm provides a logical and effective solution to the problem at hand, maximizing the arrangement of fruits in the array while taking constraints and allowable motions into mind.